@startuml
sprite $thumb_tack [48x48/16] {
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00000000000004FFFFFFFFFFFFFFFFFFFE10000000000000
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0000000000000000DFFF07FFFFFFFFF80000000000000000
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0000000000000000DFFF07FFFFFFFFF80000000000000000
0000000000000000DFFF07FFFFFFFFF80000000000000000
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0000000000000000DFFF07FFFFFFFFF80000000000000000
0000000000000000DFFF07FFFFFFFFF80000000000000000
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00000000000006EFFFFFFFFFFFFFFFFFFC30000000000000
0000000000008FFFFFFFFFFFFFFFFFFFFFF4000000000000
000000000006FFFFFFFFFFFFFFFFFFFFFFFF200000000000
00000000001FFFFFFFFFFFFFFFFFFFFFFFFFB00000000000
00000000007FFFFFFFFFFFFFFFFFFFFFFFFFF20000000000
0000000000CFFFFFFFFFFFFFFFFFFFFFFFFFF70000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000
00000000008FFFFFFFFFFFFFFFFFFFFFFFFFE40000000000
000000000000000000000AFFFC0000000000000000000000
0000000000000000000008FFFA0000000000000000000000
0000000000000000000005FFF90000000000000000000000
0000000000000000000003FFF70000000000000000000000
0000000000000000000000FFF50000000000000000000000
0000000000000000000000EFF40000000000000000000000
0000000000000000000000BFF20000000000000000000000
00000000000000000000009FF00000000000000000000000
00000000000000000000006FF00000000000000000000000
00000000000000000000004FD00000000000000000000000
00000000000000000000001FB00000000000000000000000
00000000000000000000000F900000000000000000000000
000000000000000000000003100000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA_THUMB_TACK(_alias) ENTITY(rectangle,black,thumb_tack,_alias,FA THUMB_TACK)
!define FA_THUMB_TACK(_alias, _label) ENTITY(rectangle,black,thumb_tack,_label, _alias,FA THUMB_TACK)
!define FA_THUMB_TACK(_alias, _label, _shape) ENTITY(_shape,black,thumb_tack,_label, _alias,FA THUMB_TACK)
!define FA_THUMB_TACK(_alias, _label, _shape, _color) ENTITY(_shape,_color,thumb_tack,_label, _alias,FA THUMB_TACK)
skinparam folderBackgroundColor<<FA THUMB_TACK>> White
@enduml